﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SadlandVillage.Core
{
    public static class Constants
    {
        #region Display
        public const int SCREEN_HEIGHT = 600;
        public const int SCREEN_WIDTH = 800;
        #endregion

        #region Menus
        public const string s_START = "Start Game";
        public const string s_BACK = "Back To Game";
        public const string s_CALIBRATE = "Calibrate";
        public const string s_EXIT = "Exit";
        public const string s_CREDITS = "Credits";
        #endregion

        #region Character Dialogs

        public static string GoomaIntro
        {
            get
            {
                StringBuilder sb = new StringBuilder();
                sb.Append("I need your help! ");
                sb.Append("These people have paid good money to see Line's performance");
                sb.Append("This would normally e great except that... SHE HASN'T SHOWN UP YET :( ");
                sb.Append("I don't know what to do at this time! We're already late! ");
                sb.Append("I need a DJ to rock this night before this guys start breakin' stuff up! ");
                sb.Append("I have noboy else to ask this to ");
                sb.Append("you are the only one who can help me ");
                sb.Append("The control panel is right there. Get up there and rock this party!");
                return sb.ToString();
            }
        }

        #endregion

    }
}
